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killing floor 2 commando weapons
October 16, 2020 by · Leave a Comment
Conserve your ammo: at early waves use the advantage of the Fallback skill to one-shot small ZEDs and save yourself some rifle ammo. Commando skill choices let them focus on either being a man-of-war for the team through improved weapon handling, better damage and increased health and armor or by representing a bulletstorm-emitting machine gunner-esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities. Although it is recommended for the Commando to focus on killing small ZEDs, the skilled Commando can also take down Scrakes. They level up by dealing damage with perk weapons and by killing Stalkers with perk weapons. Before engaging make sure you have both of your rifles reloaded. The Commando has the unique ability to make Stalkersvisible to their teammates. Increase stumble power for perk weapons 150%. You have the option of choosing one per tier. For the Commando in the first Killing Floor, click here. The Commando is the eyes of your squad, providing vital information to your teammates while cutting down hordes of ZEDs. ... and demo with destroyer of worlds can unload all his rockets from all weapons. Both these abilities have a limited range, but it increases with each level the Commando gains. Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. ), https://wiki.killingfloor2.com/index.php?title=Commando_(Killing_Floor_2)&oldid=5104. Jump to: navigation, search. Commandos receive bonus XP for killing Stalkers with on-perk weapons and also for assisting in Stalker kills by revealing them with the Call Out passive skill. Killing Floor 2. Increase stumble power for perk weapons 150%. XP is not awarded until an enemy dies. Extra damage example: 9mm Pistol (25 points of damage) with Fallback skill does Roundup (25 + 25x0.85) = 47 points of damage. They utilize assault rifles. According to the character's favourite weapon lines, Donovan Neal and Lt. Bill Masterson are the Commandos of the team. This list contains all weapons that are currently in Killing Floor 2. Damage modification (passive + skills): Passive bonus and. Damage modification (passive + skills): Passive bonus and Machine Gunner skill affecting on-perk weapons (including Knife) or on-perk damage types. ), ( Perk weapon reload speed increases 2% every 5 levels ), ( Night Vision Goggles for better vision in dark areas ), https://wiki.tripwireinteractive.com/index.php?title=Commando_(Killing_Floor_2)&oldid=13578, Pages using duplicate arguments in template calls. The HMTech-401 Assault Rifle has its niche in the arsenal of every Commando. Doesn't work on 9mm pistol. They utilize assault rifles. Skill (Fallback): Extra damage affect all knives and 9mm Pistol(s).
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