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November 19, 2021 by · 2012 victory hammer nada 

Friends who know the password only have to enter it once. Alpha 8.5 is out which fixes another major crash! Changed: Player stats refresh less per second. Added Vitamins to the loot which boost wellness and cure Dysentery. Message given and radial menu disabled when TE is in use by another player. Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more. Fixed: Minibike screen text stays on screen after picking up chassis. Added: Running shoes can be found in loot and nerdy glasses can be found in loot. Deleted unused water textures, Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance, Changed: overlays may now use named colors such as skin, eye, hair, Changed: UMA creation refactored into one class for all UMA generation, Changed: Body sliders Changed/removed, now muscle and weight control the body proportions, Changed: Adjusted alpha cutout to reduce see through hair and baldness, Changed: Hide poncho now hides chest armors to fix flipping issues. Fixed: Bedroll and things around it are blurry when placing your bedroll, Fixed: Cobblestone ramps may change rotation when upgraded to concrete, Fixed: Leather tanning does not mention it is required to scrap leather items, Fixed: Repositioned hold for generic parcel item. Changed: Adjusted material hardness for a wood weak and metals. They take much less iron than before, but are not near as durable. Rattlesnakes – Rattlesnakes are fairly defensive reptiles but will strike and defend their territory if you get too close to them. Disable cubemaps when reflections are turned off, Changed removed background color schemes from groups, Changed moved scrap recipe button to above the output tray, Changed info popup to display all groups an item/block belongs to, Changed localization text from “Group:” to “Group(s):”, Changed radial menu now supports up to 10 possible actions with auto placement, Changed antibiotics only give half the wellness over time as before, Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood, Changed removed plant fiber torch recipe to clean up crafting menu, Changed removed plank recipe from trunk tips, Changed renamed “Furniture/Decor” to just “Decor”, Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons, Changed disabled shadows at very low angles (performance), Changed improved Mouse Wheel Scrolling in menu and in game to be more universal, Changed unified made new Item Hover info and Examine windows, Changed Gas Pumps now contain gas can loot and do not explode when shot, Changed tweaked third person camera, it is now to the right of the shoulder, Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second, Changed reordered terrain blocks, most likely save games will be borked, Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills, Changed snowy biome has asphalt roads again now that we have real snow that covers roads, Changed removed snowy cabin variants from the game and added all cabins to snowy biomes, Changed removed all snow from prefabs and cleaned up old blocks and textures, Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs, Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood, Changed removed ability to attack with a stick, Changed audio control needs to apply before hitting “apply”, Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling, Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet, Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs, Changed crafting grid mouseover Item name tip should be a smaller box without an underline, Changed snowy bushes and grass on 2 gas stations to normal dead ones, Changed improved the Coal and Potassium nitrate texture textures and there tiling, Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot, Changed increased chance of clothes in dressers, Changed created new high res art for yucca and aloe plants, Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days, Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot, Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books, Changed Screenshots (F9) now save out jpg’s, Changed rebalanced clubs, they are more effective at low quality levels but wear out faster, Changed lowered entity damage on lower quality stone axes, Changed renamed home maintenance book to hammer schematic and changed art, Changed wrench can no longer be crafted (Might add this back in later), Changed changed weight of short shotgun barrel 8 oz, Changed Chat box and text no longer renders in front of other menus, Changed orange drywall texture less saturated, Changed the save game folder for the game, Windows: /AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar), MacOS: /Library/Application Support/7DaysToDie, Fixed wood spikes go invisible and no longer damage, Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user, Fixed Zombie Death State Not being sent to clients when out of chunk load distance, Fixed Zombies turn circles on porch wood poles (like undead strippers), Fixed mixed concrete cannot be scraped into metal, Fixed material types on all cobblestones giving them proper durability and stability, Fixed yucca/aloe plant placement shader (white outlines), Fixed sideways smoke stack on 5 floor apartment, Fixed wrongly rotated trash in modern house, Fixed alpha specular on terrain grass texture, Fixed Kick message window can be closed by ESC, Fixed repair on many misc clothing and armor items, Fixed tweaked loot of fat zombies and many items, Fixed haybales have no sound when destroyed by pickaxe, Fixed bug where people could craft Shotgun Stocks without reading the book, Fixed dupe bug multiple people picking up item, Fixed single player games only saving data on quit now they save on regular intervals, Fixed final stage gore blocks are unable to be broken, Fixed buffs losing their effects on logout but staying ‘active’, Fixed rebar frames are now gated by set in concrete book, Fixed inside wood corner frames don’t drop scrap iron, Fixed video resolution selection texts overlapping, Fixed airdrops and crates not rendering at far distances, Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button, Fixed cutout objects (eg. Hey Survivalists, Changed: Chainsaw range equal to melee weapons. Changed: Hover color for skill rows to match all other list hovers. GUI – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. Fixed: Players don’t have facing direction in Navezgane spawns. After 24 hours it transitions to the traditional infection, stage 1,2,3 and 4. If you're using a dehydrator for beef jerky and other meats, heat meat to 70 degrees Celsius before beginning the dehydrating process for food safety reasons. Fixed: Placing Minibike Chassis on the ground is very inconvenient. Changed: Animal gore no longer degrades to dirt but air instead. Fixed: Cannot craft a recipe when it is not showing in the recipe list. Added cash register loot containers to the stores and businesses, Added stone shovel and recipe to the game, Added new primitive sod recipe used to make sod houses. Changed: Rebalanced all tools. Changed: Assigned AudioSource_Default to the correct AudioSource per category. Increased probability for finding silver/gold/diamond. Fixed: When going up from underwater you see a blank buff popout. Flagstone can be upgraded to cobblestone. Fixed: No way to remove offline people from your friends list. hear rain quieter when you’re indoors). We now have decoys, Removed duplicate sight from shotgun mesh, Outdated hit point values on some blocks/materials, Water bottle icon showing incorrectly in character tool belt after filling, Keep populating server list after sorting, No floating “crafted” HUD icon with CustomIcon, When leaving game with attachable wire in hand – on rejoin the wire runs to 0,0,0, Farming feature suffers from a number of issues, Player is able to place cooking tools when UI shows padlock, Death animation disabled when alt tabbing during death, Breaking down a car on the sloped road will create a hole in the world, Some clothes and armors are lacking Waterproof statistic, Skill requirements of perks do not display localised string, All explosive ammo and mines use the Science crafting skill, Concrete and steel blocks have reversed explosion resistance, Zombie gore causes a blockage on catwalk, prevents zombies from advancing, Snowberry poisoning is causing wellness number to be too lengthy, Skill menu search function does not cover localized strings, Stack overflow exception when starting a new seed, 3rd person clipping into main player camera when opening camera control window, Fix nightvision/miningLight double activate issue when holding a gun with no flashlight enabled, Healing items can be used to identify decoy sleepers, Snowberry poison / blood draw kit buff lasts through player death, ArgumentOutOfRangeException on specific sign use, Cancelling bow and compound bow shots is now smooth and animates back to the idle position naturally instead of a lag and instant pop, Dev-flagged pickup frames and other “game mode” items like secure storage chests. Note that this does not give any XP. It also forces the player to travel to hunt as you clean an area from animals. Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets, Added 3 new snow biome zombies including the, Added dynamically sized loot containers and UI, Added new server info panel for the server browser window showing all game options, Added game options to Disable/Enable NAT for player hosted games, Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected, Added new Take All loot container hot key which shares the players reload binding, Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded, Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions, Added paging for game options panels to accommodate the growing number of game options, Added new tooltip hints when placing items in the forge, Added weight to tools so all sensible items can be melted down or turned to scrap for forging, Added text entries for new enemies, items and molds, Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color, Added a new business to the plains and 4 new campsites at various biomes to Navezgane, Added car wrecks in the world with static crawler and dogs spawners in the areas, Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane, Added more cars, road signs and light poles to the new larger Navezgame, Added many new player starts spawn locations to Navezgane, Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane, Added military loot to new military munitions chest, Added medicine cabinet as a new type of loot list, Added mold icons for lead, iron, brass, aluminum and copper ingots, Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets, Added icon for stone axe, sharp stone and iron bars, Added new scrap iron, brass and lead models and icons, Added full sound sets for crafting, forging, map and build menus, Changed the size of Navezgane increasing it by 33%. Replaced it with EntityDamage that is used in xml. All clothing will have a waterproof % capping how wet the player can get. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement, Changed refactored internal model handling for performance, High Quality Lights is now the default after installing the game, Changed switched off shadows on point lights (all lights in the world) to increase performance, Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream, Fixed cannot shift click from hot bar to inventory, Fixed low weight forging scrap items no longer vanish when breaking down to scrap, Fixed buff icon sometimes would cause an error when trying to get buff data, Fixed menu not showing when clicking fast on the splash screen, Fixed zombie dog death animation was missing, Fixed occasional array out of bounds exceptions. NRE on hitting craft after clicking on the * for favorites. This should be corrected by ducking later. Fixed: Redundant dot in description of chicken soup. Take all gathers items quicker but makes more noise. If server has anti-cheat Vac enabled you cannot connect to it with a modified DLL. Fixed: Minibike stops immediately after touching the water. Localization needs to be fixed for smelly foods. http://www.vendocode.com/SDTD/SDTD.asmx/GetPrefabConverter, http://www.vendocode.com/SDTD/SDTD.asmx/GetXMLEditor, Alpha 19.5: Twitch Integration goes stable, Alpha 18.3 Language Patch is out! The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors, Added our own new water reflection that interacts with the standard shader, Added our own new custom high res better looking fog, Added new high res sky system with stars that can appear on clearer nights, Added a new quality range system for guns. They rarely spawn in the forests and snow biomes, but can roam in packs. Use the disable nat option in the server config to work around this for now. Preheat oven to 350F (180deg Celsius). Fixed: Workstations craft at reduced speed when they are closed. Changed all firearm part molds can no longer be crafted but are still in the game. Food is discarded in this case but hydration is consumed, Fixed improperly rotated cabinets in the apartments, Fix airdrop crates showing smoke if they are in unloaded chunks, Fixed culling distance on wall torch, campfire and forge, Fixed scope aim location on sniper rifle, added muzzle origin, Fixed Dropped items like grass should not clip into terrain any more, Fixed dupe bug that allowed you to copy your inventory on exiting the game with Alt-F4 or killing the game process, Fixed game speed exploit when moving from single player to a multiplayer server, Fixed weight of scrap lead so that single trophies can be scrapped, Fixed bug that ambient sound volume was also controlled by music volume slider, Fixed joining a password protected server through steam://connect/ links or the friend list while the game is not running, Fixed console commands issuing exceptions will not spawn in the server log any more, Fixed (Mac/Linux only): problem that some float values were read wrong on non-english locales, Fixed password for a door or chest was using a header font, Fixed replaying a saved game you can reread the books again, Fixed ambient loops to not use 3d position, Fixed repair wrench should not be allowed to upgrade concrete, Changed in game options to Standard, Modded and Multiplayer reorganizing the options under these 3 new fields. - bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. The first version can be cured with honey or antibiotics and has no negative side effects. Tilt to see the height with mouse 2 hold and drag. Picking up some of the basics enables you to repair items efficiently.

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